Rehaunted Patch Comparison

Saved official posts checked 2026-09-23; not a live update check.

The Rehaunted patch notes cover six numbered updates, all posted within four days of the 2026-09-14 launch. The newest saved Rehaunted update, UPDATE 06 on 2026-09-17, added shortcuts for your detective tools that you can rebind in Controls. Earlier updates fixed the shader screen stuck at 0%, rebuilt radio dialogue, reworked hauntings and fixed a laundry room blocker. We read the official feed again on 2026-09-23 and found nothing newer.

Last checked 2026-09-23

Newest saved patch: UPDATE 062026-09-17

Official N001

All Rehaunted patch notes, newest first

Dates and times are UTC. These Rehaunted patch notes list the changes in our words and link to each original post on Steam; the version stamp is the developer's own numbering. The latest patch is at the top, and the launch and pre-launch posts come last.

  1. UPDATE 06

    20:24 UTC

    Latest

    Equipment shortcuts & More Fixes

    • Direct shortcuts for your detective tools, so switching tools is faster. You can rebind them in the Controls menu.
    • Fixed several objects appearing in the player's hands at once while using the tools.
    • Reworked one story event so it is clearer what to do, and fixed a character sometimes staying on the map after she should have disappeared.
    • Removed repetitive random voice lines that hurt the atmosphere.
    • Fixed the Quick Access Wheel sometimes staying stuck on screen.
    • The game no longer jumps to the Main Menu after the final in-game message. You go back with a button when you are done reading.

    Next, according to the post: more accessibility features and missing translations.

  2. UPDATE 05

    19:25 UTC

    Quality of Life & Haunting Tutorial

    • Small additional optimization improvements.
    • Improved several events where the next objective could still be unclear.
    • The game now pauses during the first Haunting tutorial, so you can read the instructions without pressure.

    It also announced tool shortcuts on keys such as 1 to 4, and FOV options. Tool shortcuts arrived in UPDATE 06; FOV options are not mentioned in a later post yet.

  3. UPDATE 04

    22:34 UTC

    Progression Blocker Fixes

    • Fixed a major blocker in the upstairs bathroom event: some players got permanently stuck in the laundry room and had to restart the game.
    • Fixed a few other, less common progression blockers in different parts of the game.
  4. UPDATE 03

    18:05 UTC

    Major Improvements & Overhaul

    • Fixed the UV light not working correctly in the tutorial.
    • The flashlight is more responsive while moving, and no longer turns invisible after a flicker event. Flickering now stops at a more natural moment.
    • Door interactions are more responsive.
    • Dialogue choices give you more time to answer.
    • Adjusted the pacing and flow of haunting sequences so they feel less tiring or frustrating.
    • Several scripted events now guide your attention to important moments you could easily miss.
    • The crib sequence is clearer, and a clipping problem in it is fixed.
    • The tutorial was reworked to progress more logically.
  5. UPDATE 02

    21:51 UTC

    Radio & Dialogue Fixes

    • Radio dialogue rebuilt. The old Shift-based system is gone: options appear on their own and you confirm with the Interaction button.
    • That removes the clashes between radio talk, movement and interacting.
    • Haunting encounters are slightly shorter and more intuitive.
  6. UPDATE 01

    19:40 UTC

    First Fixes & Improvements

    • If the shader screen is stuck at 0%, you can continue to the Main Menu. The shader screen only shows on the first launch.
    • Hauntings should no longer spawn enemies in small or enclosed rooms where you have no space to escape.
    • After you photograph the entity and blind it, you can run straight through it instead of getting stuck on it.
    • The Haunting tutorial stays on screen longer.
  7. Launch

    15:56 UTC

  8. Pre-launch

    13:16 UTC

    WE ARE FINALLY READY!

    • The game passed Steam's build review with more than 50,000 wishlists.
    • Fully playable on Steam Deck: about 30 to 40 FPS on Medium and High settings, with FSR or Intel XeSS and Frame Generation turned on.
    • Added DLSS, FSR and Intel XeSS. The game runs on as little as 6 GB of VRAM.
    • Designed to last around 2 to 3 hours.

    It also mentions new phone-related events and hidden numbers you can call.

How fast the Rehaunted patch notes came

The first Rehaunted update, UPDATE 01, went up 3 hours 44 minutes after the launch post, and UPDATE 02 about two hours after that. From UPDATE 01 to UPDATE 06 took about 73 hours. Then the posts stopped: our re-check of the official Steam news feed on 2026-09-23 at 14:29 UTC found the same eight posts, word for word, with UPDATE 06 as the latest patch.

Timeline from September 12 to 22, 2026, in UTC, with one dot per official post: a pre-launch post on the 12th, the launch post, UPDATE 01 and UPDATE 02 on the 14th, UPDATE 03 and 04 on the 15th, UPDATE 05 on the 16th and UPDATE 06 on the 17th, then no post up to the re-check on the 22nd
Official Rehaunted posts on Steam by date and time, UTC. Drawn by this site from the Steam news feed on 2026-09-22; our 2026-09-23 re-read found no newer post.

A guide or video made on launch day is therefore up to six Rehaunted updates behind the latest patch. Two updates were posted on launch day itself, so a video from Sep 14 may show the game before or after them. The posts are signed Loris / Cauchemar.

What each Rehaunted update changed, by topic

Read across the Rehaunted patch notes and most changes fall into four areas. Each part below says which updates touched it; the entries above have the details.

Hauntings, in four updates

UPDATE 01, 02, 03 and 05 all changed hauntings: no more enemy spawns in small, enclosed rooms, a way through the entity once a photo blinds it, shorter encounters, new pacing, and a first Haunting tutorial that now pauses the game. On 2026-09-20, 46.2% of players on Steam had the Haunting achievement for surviving their first one.

Tools, radio and controls

The radio lost its Shift-based system in UPDATE 02; you now confirm answers with the Interaction button. Tool shortcuts were announced in UPDATE 05, for keys such as 1 to 4, and arrived in UPDATE 06, rebindable in the Controls menu.

Flashlight and UV light fixes

All in UPDATE 03: the UV light works in the tutorial again, and the flashlight is snappier and no longer turns invisible after a flicker.

First-person view with a flashlight in a narrow hallway; a tall figure in a purple dress stands under a ceiling light at the far end
The flashlight in a hallway, in a store screenshot. UPDATE 03 changed how it follows your movement and how its flicker ends.Image: © Cauchemar, official Steam store screenshot.

Progression blockers and guidance

The only blocker the posts name is the laundry room one fixed in UPDATE 04, which also fixed a few less common blockers without naming them. UPDATE 03, 05 and 06 add guidance instead: scripted events that point at moments you could miss, clearer objectives and one reworked story event. Blockers players still report after those patches are on the known issues page.

What the next Rehaunted update may bring

Promised for a coming Rehaunted update, in UPDATE 06: more accessibility features and missing translations, which the post says need a little more time and testing. UPDATE 05 said FOV options were being worked on; UPDATE 06 does not mention them.

Asked for by players: an FOV setting, which UPDATE 05 says is being worked on; a quieter tension sound effect that one player says drowns out conversations; invert mouse that also works when you zoom in on the laptop and the clue board; and, before release, Arabic text. We found no official answer on the last three. The crash when the entity catches you is not mentioned in any post; the reports are on the known issues page.

Which Rehaunted patch notes apply to a video or guide

Compare the upload date with the post times in these Rehaunted patch notes. ZergSword's full no-commentary playthrough (1:22:53) went up on 2026-09-15 at 02:00 UTC, and HGH Horror Games House's full walkthrough (1:05:57) at 17:40 UTC the same day, 25 minutes before UPDATE 03. Both show the game before the crib, tutorial and haunting pacing changes in UPDATE 03.

GamerSault's 12:54 story explainer came out on 2026-09-19, after UPDATE 06. Its title says it explains the story and the ending, so expect spoilers; we have not watched it.

If you know the day you last played, pick the last update posted before that day in the picker at the top of this page, and it lists every change in the Rehaunted patch notes since. The Rehaunted achievement list with unlock rates is on the achievements page, and the problems players report, patch by patch, start from the evidence board on the home page.

Rehaunted patch notes FAQ

What is the latest Rehaunted patch?

UPDATE 06 is the latest patch, posted on 2026-09-17 at 20:24 UTC: direct shortcuts for your detective tools and more fixes. There was no newer official post when we checked on 2026-09-23.

Where are the official Rehaunted patch notes?

In the announcements on the game's Steam page, posted by Cauchemar and signed Loris / Cauchemar. The Rehaunted patch notes on this page link to each original post.

Did a patch fix the crash after getting caught?

No. None of the eight official posts mentions a crash after getting caught. The player reports and the disputed -dx11 launch option are on the known issues page.

When is the next Rehaunted update?

No date has been given. UPDATE 06 says more updates are coming, with accessibility features and missing translations being worked on first.

Did the patches add an FOV setting?

Not yet. UPDATE 05 said FOV options were being worked on; UPDATE 06, the latest patch, does not mention them.

Which scene are you stuck at?

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